export declare const fragmentShader = "\nprecision highp float;\nuniform sampler2D uTexture;\nuniform vec4 uLow;\nuniform vec4 uHigh;\nvarying vec2 vTexCoord;\nvoid main() {\n  gl_FragColor = texture2D(uTexture, vTexCoord);\n  if(all(greaterThan(gl_FragColor.rgb,uLow.rgb)) && all(greaterThan(uHigh.rgb,gl_FragColor.rgb))) {\n    gl_FragColor.a = 0.0;\n  }\n}\n";
//# sourceMappingURL=removeColor.d.ts.map