export declare const fragmentSource = "\n  precision highp float;\n  uniform sampler2D uTexture;\n  varying vec2 vTexCoord;\n  uniform mat4 uColorMatrix;\n  uniform vec4 uConstants;\n  void main() {\n    vec4 color = texture2D(uTexture, vTexCoord);\n    color *= uColorMatrix;\n    color += uConstants;\n    gl_FragColor = color;\n  }";
//# sourceMappingURL=colorMatrix.d.ts.map