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Conversaciones: Nodos

GENERAL OPERATION

To construct Conversations, at the beggining we have a panel with an initial node. From this one, we can add more nodes selecting the node in which we want to add a child and clicking on one of submenu's option.

Once finalized, we can see how our conversation works clicking on Preview, or only see an selected node clicking on Preview from selected node.

DIALOGUE NODE

Types

nodo inicial

Inicial node: the node where Conversation starts.

nodo di?logo

Normal dialogue node: node containing a piece of normal conversation.

nodo final

Final dialogue node: Conversation ends when it reaches one of these nodes.

Content

For each node we have one Dialogue node panel in which we can add lines to the conversation clicking on .

For each line,we chan choose the character (or the player) who is saying the line, and its content.

OPTION NODE

Option node: This node decide the conversation's route though a set of options that we can add if, with the node selected, we click on Add new option.

Content

For this node type, we have an Option node panel in which we can set the text that will be shown in each option.